Why a cosy studio is building a siege
It was supposed to be a weekend jam about holding one gate. Then the prestige loop clicked and nobody slept.
A tiny one-person indie studio crafting cosy, curious games where technology and nature glow side by side — small worlds, warmly lit.
Botanitech is a cosy bio-engineering garden sim for PC, Nintendo Switch and Steam Deck, playable solo or in two-player co-op, in development for 2026.

A cosy bio-engineering garden sim aboard a drifting orbital arboretum. Splice circuitry into seedlings, tend a greenhouse that hums and blooms, and coax a quiet ecosystem back to life, one warm glowing specimen at a time.
And now for something louder. The second game on my workbench started as a jam prototype about a very stubborn gate, and refused to stay small.

Castle Defender is a medieval defender-incremental for PC and Steam, single-player, currently in prototyping.
A medieval defender-incremental. Actively command towers, troops, heroes and spells to hold a castle under endless siege — and when the walls finally give, prestige. Your fortress persists between runs, growing from a wooden keep into a god-tier citadel, with numbers to match.
I make games for the quiet hours — the ones you play with a blanket, a warm drink, and the lights turned low. No quotas, no noise. Just worlds you can sink into.
I am drawn to the place where technology and tenderness meet: circuits that bloom, machines that breathe, and castles that remember every stone you ever laid.
Every system should feel like a hand on your shoulder, never a test you might fail. Yes, even the siege game.
I treat technology as a material to shape with care — not a spectacle to flaunt.
I would rather ship one small world that truly glows than ten that merely flicker.
One indie dev, one shared lantern for everyone following along. I ship when it glows.
It was supposed to be a weekend jam about holding one gate. Then the prestige loop clicked and nobody slept.
How the splice system turns a humble sprout into a living circuit — and why we rebuilt it three times.
One indie dev, one stubborn lantern, and the rituals that keep the light on.
The soft volumetric glow that gives our nights their warmth, without melting your GPU.
Quantum Lantern Studios is a one-person independent game studio founded by Florian Fülbert, making cosy, curious games where technology and nature glow side by side. The studio is currently developing two titles: Botanitech and Castle Defender.
Botanitech is a cosy bio-engineering garden sim set aboard a drifting orbital arboretum, in development for 2026. You splice circuitry into seedlings, tend a greenhouse that hums and blooms, and slowly coax a quiet ecosystem back to life.
Botanitech is planned for PC, Nintendo Switch and Steam Deck. It can be played solo or in two-player co-op.
Castle Defender is a medieval defender-incremental for PC and Steam, currently in prototyping. You actively command towers, troops, heroes and spells to hold a castle under endless siege, and prestige when the walls finally give — your fortress persists and grows between runs.
Every Quantum Lantern game is made by Florian Fülbert, the studio’s founder and sole developer, who handles design, code and art direction. You can reach the studio at [email protected].
Botanitech is in active development targeting 2026. Castle Defender is at the prototyping stage and does not have a release window yet. Release news goes out through the studio devlog and mailing list first.

Devlogs, early builds, the odd starlit screenshot. A few dispatches a year — this studio is far too small to spam you even if I wanted to.