Why a cosy studio went incremental
It was supposed to be a weekend jam about holding one gate. Then the prestige loop clicked and nobody slept.
QUANTUM LANTERN STUDIOS · FIELD JOURNALThis is the working notebook of Quantum Lantern Studios — warm, curious incremental games where every run, sprout and stone builds on the last. Two power curves on the bench, one pair of hands, no hurry.
Keep Rising is a medieval defender-incremental for PC and Steam, single-player, currently in development.

The game that named the studio’s direction. It started as a jam prototype about a very stubborn gate — then the prestige loop clicked, and it refused to stay small.
A medieval defender-incremental. Actively command towers, troops, heroes and spells to hold a castle under endless siege — and when the walls finally give, prestige. Your fortress persists between runs, growing from a wooden keep into a god-tier citadel: every siege you lose makes the next one winnable, and the numbers never stop climbing.
it was supposed to be a weekend jam. it is now a spreadsheet with a moat
And for the hours after the siege: the quieter incremental on the bench. Same love of growth curves, traded from cannons to chlorophyll.

Botanitech is a bio-engineering garden incremental for PC, Nintendo Switch and Steam Deck, playable solo or in two-player co-op, in development for 2026.
A garden that compounds. Aboard a drifting orbital arboretum you splice circuitry into seedlings, and every specimen you get working feeds the next: more light, more power, more garden. What starts as one glowing sprout slowly snowballs into a whole humming ecosystem — quiet on the surface, relentless underneath.
co-op splicing finally works — do not let Circuit Moss near the airlock again
| SP-01 | Emberfern | Drinks daylight through its fronds, breathes it back as a warm glow after dusk. The first plant I ever got working — and the first rung of every power curve since. |
| SP-02 | Circuit Moss | Low-voltage moss that carpets old machinery and quietly reroutes power as it creeps. Left alone, it compounds. Will absolutely overgrow your wiring if you let it. |
| SP-03 | Lumen Pod | A seed that boots like a tiny reactor. Crack one open and it can light a whole greenhouse — or blow your fuses. Ask me how I know. |
I make incremental games — worlds built around progress that sticks. Numbers that climb, gardens that compound, walls that rise a little higher every run. Nothing you build here is ever wasted.
And I make them warm. The grind wears lantern-light: games for the quiet hours, played with a blanket and the lights turned low, where a castle remembers every stone you ever laid and a greenhouse hums a little louder each night.
Every session should end with something permanently gained — a taller keep, a brighter bloom, a number that will never be that small again.
Incremental does not have to mean cold spreadsheets. The math wears a world: lantern-light around the numbers, never instead of them.
I would rather ship one small world that truly compounds than ten that merely flicker.
One indie dev, one shared lantern, two power curves in the making. I ship when it glows.
It was supposed to be a weekend jam about holding one gate. Then the prestige loop clicked and nobody slept.
How the splice system turns a humble sprout into a living circuit — and why we rebuilt it three times.
One indie dev, one stubborn lantern, and the rituals that keep the light on.
The soft volumetric glow that gives our nights their warmth, without melting your GPU.
Quantum Lantern Studios is a one-person independent game studio founded by Florian Fülbert, making warm, curious incremental games — small worlds where the numbers keep growing. The studio is currently developing two titles: Keep Rising and Botanitech.
Keep Rising is a medieval defender-incremental for PC and Steam, currently in development. You actively command towers, troops, heroes and spells to hold a castle under endless siege, and prestige when the walls finally give — your fortress persists and grows between runs. It was previously announced under the working title Castle Defender.
Botanitech is a bio-engineering garden incremental set aboard a drifting orbital arboretum, in development for 2026. You splice circuitry into seedlings and every working specimen feeds the next, compounding one glowing sprout into a whole humming ecosystem.
Botanitech is planned for PC, Nintendo Switch and Steam Deck. It can be played solo or in two-player co-op.
Every Quantum Lantern game is made by Florian Fülbert, the studio’s founder and sole developer, who handles design, code and art direction. You can reach the studio at [email protected].
Botanitech is in active development targeting 2026. Keep Rising is also in development and does not have a release window yet. Release news goes out through the studio devlog and mailing list first.
Devlogs, early builds, the odd starlit screenshot. A few dispatches a year — this studio is far too small to spam you even if I wanted to.